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TopDown RPG

Unreal game prototype
Art Asset Pack used

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Gameplay Ability System

unreal

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Spiritual Swords

Summon multiple homing swords that hits multiple times on target enemy

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Spiritual Zone

After a short channel, create a spiritual zone that continuously recovers mana while within the zone

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Spinning Sword

Throws a spinning sword at target location, continuously dealing damage for the duration

Self Shield

Create a shield that blocks a fixed amount of damage in a short duration

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​Roll

Dodge and roll a short distance

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Skill Tree

Drag and Drop

Hover info box

Skill Level Up

Skill lock/prerequisite

Cooldown display

KeyBinding

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Inventory System

Equipment System

Drag and Drop

Hover info box

Equipment types

Item types

Equipment Attribute Changes

Forest Guardian

Ai Behavior and Abilities

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Claw

Walks within range and deal damage to an area in front

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Wind Tornado

Spawn multiple tornadoes that diminishes based on distance traveled

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Leap

Perform a leap towards the target location when the target is a set distance away

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Discharge

Perform a super knockback when the target is within a set distance

Ai Behavior Tree

Incorporated Gameplay Abilities

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Dialogue System

implemented Articy Draft X into the pipeline

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Branching Dialogue

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©2022 by Wei Chen. 

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